Escape Room: Game Zero

Escape Room: Game Zero

By Author / Illustrator

Christopher Edge

Genre

Science Fiction

Age range(s)

9+

Publisher

Nosy Crow

ISBN

9781805135845

Format

Paperback / softback

Published

05-06-2025

Synopsis

A brand-new Escape Room adventure from bestselling author, Christopher Edge. Discover an epic new world packed with puzzles, action, danger and bravery - a virtual escape room where anything is possible and nothing is as it seems... If you liked Escape Room, then you'll love Game Zero! A twisty, puzzle-filled story, it's a gamer's delight!  


Eden's visit to The Escape sees her dropped into a world of puzzles and peril with no way out. She must find the keys, climb the levels and meet her fate. But what if she's not playing the game? Maybe the game is playing her...


A thought-provoking story about the power that games give us to reimagine the world.  "Punchy and action-packed, with a killer twist" - The Bookseller.


Check out these other brilliant books from Christopher Edge:  Black Hole Cinema ClubEscape RoomThe Infinite Lives of Maisy Day; The Jamie Drake Equation.

Reviews

Jennifer

Escape Room: Game Zero is a fantastically futuristic, modern and thought-provoking sci-fi adventure quest and battle for survival story, from an author who seamlessly blends classic adventure style with thoroughly contemporary settings. Christoper Edge incorporates the intriguing technology that the younger generations use so effortlessly and imagines the most thrilling and immersive fantasy worlds in his stories.


I received an exciting, early, numbered copy of GAME ZERO; inviting me into the game as temptingly as main character, young gamer Eden, is invited by AMI, to try a brand new, fully immersive online Escape Room. Following a set clues and codes, Eden makes her way to the data centre to take part in this unique and exclusive virtual experience but finds herself, instead, swept into the game itself and in the most dangerous and deadliest gamer zone of her life.


From the moment that a natural but phenomenal murmuration of starlings transforms into a 'game loading' circle, Eden becomes trapped within the Escape itself. Her only companion is gamer Ted, although in reality he is safe at home with his virtual helmet, and the first to attempt the challenges and trials of this state-of-the-art quest.


The action, pace and inventiveness of this story is intense and powerful. Every step Eden makes feels edgy and full of threat. As gamer companion Ted loses a life and gets to reboot , the grim reality for Eden is highlighted and makes for terrific tension as you read. There are weapons to collect, riddles to decipher, keys to collect and fierce, foreboding monsters to battle. Ted searches for a way through the puzzles to the end of the game to be crowned winner whilst Eden desperately seeks to solve the clues to avoid the final Endgame of her life.


The confusion, blending and over-lapping of the virtual and real world is explored with excitement, energy and imagination. Escape Room Game Zone is a brilliantly epic, engaging and edge-of-your-seat thrill to enter.


224 pages / Reviewed by Jennifer Caddick, teacher

Suggested Reading Age 9+

 

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